Quando clicco sull'icona del gioco mi si apre una schermata nera e poi si chiude tutto, vi allego il log per maggiori info.
GIANTS Engine Runtime 8.0.0 (20335) 64bit (Build Date: Oct 2 2019)
Copyright (c) 2008-2019, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2019, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2019
Main System
CPU: AMD A6-6310 APU with AMD Radeon R4 Graphics
Memory: 3550 MB
OS: Windows NT 10.0 64-bit
Physics System
Version: 5.9.5
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Devices:
Saitek Heavy Eqpt. Wheel & Pedal (VID: 0738 PID: 2217 VER: 0100 Cat: FARMWHEEL)
Saitek Side Panel Control Deck (VID: 0738 PID: 2218 VER: 0001 Cat: FARMSIDEPANEL)
Audio System
Driver: SoftMixer WASAPI Stereo
Version: 2018.11
Frequency: 48000
Max. active sources: 256
Render System
Driver: Direct 3D 11
Card Vendor: AMD/ATI
Renderer: AMD Radeon(TM) R4 Graphics
Version: 15.200.1065.0 (21.7.2015)
Revision: 0
Feature level: DirectX 11
Windowed Mode : off
V-Sync : on
Effective Window Resolution: 1280 x 720
Error: Failed to compile shader overlayArrayTexture.cg.
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Base-Size: 2048 Filter-Size: 16 Shadow Focus Box true
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 4
Bloom Quality: 5
SSAO Quality: 15
DOF: Enabled
Cloud Quality: 4
EnvMap Blending: Enabled
ShaderId compositeToDevice.cg:2
Error: Failed to compile shader compositeToDevice.cg:2.
Error: Cannot load compositeToDevice.cg
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