rilasciata patch

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Online miki1948

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« il: 02 Novembre 2017, 12:43:56 »
la giants ha rilasciato la nuova patch.
http://www.farming-simulator.com/updates.php?lang=en&country=itlink

changelog:
Farming Simulator 17 Update 1.5.1
[FIXED] Game freezes due third party radio streams (1.5.1)
[FIXED] Game crashes using tipAnything near map borders (1.5.1)
[FIXED] 4real module 1; usage of narrowWheels in missions and other fixes (1.5.1)
[FIXED] 4real module 3; usage with cultivators which drag to one side while sliding (1.5.1)
[FIXED] Headers have incorrect divider settings for different fruitTypes (1.5.1)
[FIXED] Köckerling Allrounder jitters above the ground (1.5.1)
[FIXED] AI worker stutters at the end of a line (in maize, sunflowers or canola) (1.5.1)
[FIXED] Animal prices in easy difficulty (won't change prizes after savegame restart) (1.5.1)
[FIXED] Joskin Trans-Space 8000 attacher joint ist not set correctly (1.5.1)
[FIXED] Valtra S attacher joint of 3-point not correctly alligned (1.5.1)
[FIXED] Fendt 900 series wrong radius of back wheels (1.5.1)
[FIXED] Ponsse Buffalo missing collision on front wheels (1.5.1)
[FIXED] MF Activia 7347 missing collision on front wheels (1.5.1)
[FIXED] Cannot cultivate manure into the ground on an already cultivated field (1.5.1)
[FIXED] Goods clip through back door of Joskin Trans-Space 8000 (1.5.1)
[FIXED] fuelUsage in MP not synchronized visually (1.5.1)
[FIXED] Double doors won't close completely in MP (animatedObjectsXML) (1.5.1)
[FIXED] Bogie bands keep turning on low loader while low loader is moving (1.5.1)
[FIXED] Krampe Bandit SB30/60 floats in the air after buying (1.5.1)
[FIXED] Camera on articulated steering machines is not alligned correctly (1.5.1)
[FIXED] Hint "Get in" in MP while someone already steers the machine (1.5.1)
[FIXED] Wheels turn in the wrong direction while driving backwards (happens only with non physical wheels) (1.5.1)
[FIXED] New Holland SP 400 F has adjustment problems of tireTracks in multiplayer (only as client) (1.5.1)
[FIXED] Using a tripple combination of attachments, the third one don't get lowered in schemaOverlay (1.5.1)
[FIXED] Jenz HEM error of particle effect while unloading on dedicated server (1.5.1)
[FIXED] Mod selection screen shows all maps, after selecting one map (1.5.1)
[FIXED] Amazone ED 3000-C is not fillable by trailer (1.5.1)
[FIXED] Great Plains 3P1006NT fillLevel indicator is not working (1.5.1)
[FIXED] Hayloft is not able to fill forageMixer with grass and straw (1.5.1)
[FIXED] Hardcoded values for AI vehicle spec controls (1.5.1)
[FIXED] Dedicated server doesn't show up in server browser, if language is not fitting master server (1.5.1)
[FIXED] Vehicles doesn't stop while pop-up is showing (1.5.1)
[FIXED] Loading wagon and forage harvesters have different amount statistics using the same windrow (1.5.1)
[FIXED] soundPlayer.lua causes call stack when game is closed by gamepad (1.5.1)
[FIXED] Player can walk between MF Activia 7347 S and its header (1.5.1)
[FIXED] Increased friction for wide tires (1.5.1)
[FIXED] Case IH Magnum hydraulic punches don't fit cylinders (1.5.1)
[FIXED] Lizard Pick Up TT left front wheel shakes (1.5.1)
[FIXED] Minor bugs in different translations (1.5.1)
[FIXED] Stoll wrapped bale handler has minor AO bugs (1.5.1)
[FIXED] NH T6 missing mesh (normals mirrored) in interior (1.5.1)
[FIXED] Missing fill diagram on the outside of Veenhuis Premium Integral II (1.5.1)
[FIXED] MF Activia 7347 front cylinders are too short (1.5.1)
[FIXED] Metaltech PP20's decals are not alligned correctly to the model (1.5.1)
[FIXED] Floating decal on Case Optum 270 (1.5.1)
[FIXED] Veenhuis Premium Integral II - Minor 3D issues (1.5.1)
[FIXED] Wheel nuts are missing on second axle of Tatra Phoenix (1.5.1)
[FIXED] Some wheels clip into fender / machine (1.5.1)
[FIXED] Frontlights missing on some machines in lower hardware profiles (1.5.1)
[TWEAKED] Terrain of Sosnovka has some edges / holes below objects (1.5.1)
[TWEAKED] shovelTriggers on GCV map (1.5.1)
[TWEAKED] Crops clip through Case IH Axial-Flow 9230 (1.5.1)
[TWEAKED] Ingame worker missions tweaked for 4real modules and DLC's (1.5.1)
[TWEAKED] AI worker turning radius with articulated steering (1.5.1)
[TWEAKED] Unloading of Ursus T127 (1.5.1)
[TWEAKED] Physical behaviour of log forks (1.5.1)
[TWEAKED] AI behaviour with Kuhn TF1500 (1.5.1)
[TWEAKED] Wheels configurations on different machines (1.5.1)
[TWEAKED] Cleanarea in front of feeding throughs (1.5.1)
[TWEAKED] Flickering of streets (1.5.1)
[TWEAKED] Case Magnum 380 + Kröger TAW30 wobble during filling (1.5.1)
[ADDED] Double wheels on some vehicles (1.5.1)
[ADDED] Collisions for double wheels (1.5.1)
« Ultima modifica: 02 Novembre 2017, 12:46:08 da miki1948 »

Offline fcelsa

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« Risposta #1 il: 03 Novembre 2017, 19:14:46 »
nell'apposita sezione ho tradotto un po' alla meglio il changelog:
https://forum.farmingsimulatoritalia.com/?topic=340.0

Offline doctorsmooke

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« Risposta #2 il: 03 Novembre 2017, 21:11:52 »
[FIXED] Impossibile coltivare ed interrare il letame se il campo era già coltivato (1.5.1

cosa vuol dire?

Online miki1948

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« Risposta #3 il: 03 Novembre 2017, 21:19:08 »
[FIXED] Cannot cultivate manure into the ground on an already cultivated field (1.5.1)
prima della patch sembrerebbe che non fosse possibile spandere il letame se il campo era già "coltivato"

Offline doctorsmooke

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« Risposta #4 il: 03 Novembre 2017, 22:35:34 »
Capisco. Io lo butto prima dell'aratura e quindi non ho mai provato in altre fasi.
Come mai non hai fatto una traduzione come al solito  :-[?

Online miki1948

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« Risposta #5 il: 04 Novembre 2017, 08:10:09 »
ciao non ne avevo voglia

Offline aratore_24

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« Risposta #6 il: 04 Novembre 2017, 12:15:11 »
Aratri? Nardi for ever!
Mietitrebbie? New Holland e Laverda ovviamente!

Online miki1948

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« Risposta #7 il: 04 Novembre 2017, 17:21:28 »
secondo me presto rilasceranno una nuova patch >:D

Offline cerberum

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« Risposta #8 il: 04 Novembre 2017, 17:40:35 »
secondo me presto rilasceranno una nuova patch >:D
Probabile, visto che tra poco esce la Platinum.
Però che palle con queste patch, sembra che lo facciano apposta per farti cambiare tutte le mod...

Online miki1948

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« Risposta #9 il: 04 Novembre 2017, 17:52:28 »
che ti devo dire!! se risolvono errori ben vengano se ne creano di nuovi..... posto il mio log ricavato dopo la patche su una mappa in lavorazione
Spoiler
GIANTS Engine Runtime 7.0.0 (15417) 64bit (Build Date: Oct 12 2017)
Copyright (c) 2008-2017, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2017, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2017
Main System
  CPU: Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz
  Memory: 4095 MB
  OS: Windows NT 6.1 64-bit
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GT 720   
  Version: 10.18.13.6175 (22.1.2016)
  Revision: 161
  Feature level: DirectX 11 ON
Info: Effective window resolution 1360 x 768
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Custom Very High
  View Distance Factor: 2.000000
  Shadow Quality: 0.000000 Size: 1 Filter-Size: 16
  Shader Quality: 2
  Skip Mipmaps: 0
  LOD Distance Factor: 2.000000
  Terrain LOD Distance Factor: 2.000000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 2.000000
  Max dynamic foliage View Distance Factor: 2.000000
  Foliage Density: 1.000000
  Volume Mesh Tessellation Factor: 0.500000
  Tyre Tracks Segments Factor: 4.000000
  Max. Number of Shadow Lights: 10
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 0
Farming Simulator 17
  Version: 1.5.1.0 b1583
  Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
  Language: it
  Time: 2017-11-04 17:34:39
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: AAA_UniversalProcessKit (Version: 17.0.9)
Load mod: AnimationMapTrigger (Version: 1.1.0.0)
Load mod: FS17turbostar190_48_V1 (Version: 1.0.0.0)
Load mod: FS17viberti_V1 (Version: 1.0.0.0)
Load mod: FS17_AIVehicleExtension (Version: 1.0.0.9)
Load mod: FS17_AnimatedObjectDoorFix (Version: 1.0.0.1)
Load mod: FS17_choppedStraw (Version: 1.0.0.6)
Load mod: FS17_cropDestruction_master (Version: 1.0.2.1)
Load mod: FS17_FATTORI_TF1140BP_v1_SAZ_Modding (Version: 1.0.0.0)
Load mod: FS17_fillTypeMassAdjustment_realistic (Version: 4.0 FS17)
Load mod: FS17_ForRealModule02_TireDirt (Version: 1.0.2.0)
Load mod: FS17_ForRealModule03_GroundResponse (Version: 1.0.3.0)
Load mod: FS17_hanomag1_1 (Version: 1.0.0.1)
Load mod: FS17_hoseSystem (Version: 1.0.1.0)
Load mod: FS17_Kaweco_Tandem (Version: 1.1.0.0)
Load mod: FS17_kuhnPrimor3570 (Version: 1.0.0.0)
Load mod: FS17_LightAddon (Version: 2.0.1)
Load mod: FS17_Muellwagen (Version: 1.1.0.0)
Load mod: FS17_oilUsage (Version: 1.4.4.0 C)
Load mod: FS17_RM_Seasons (Version: 1.1.0.0)
Load mod: FS17_RM_UltimaFix (Version: 1.0.0.0)
Load mod: FS17_StopMilkSale_2_0_Symbol (Version: 1.0.0.0)
Load mod: FS_17UnimogU1600NeueFHFullV3 (Version: 3.1)
Load mod: Gilibert1800_edit_by_miki48 (Version: 1.0.0.0)
Load mod: KRONE_BIG_ZX550GD (Version: 1.0.0.3b)
Load mod: MilkTrigger_placeable (Version: 1.2.0.0)
Load mod: Progetto_Italia_2018 (Version: 1.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod Progetto_Italia_2018 to use it in multiplayer.
Load mod: ZZZ_Date_and_Time_V2 (Version: 2)
Load mod: ZZZ_driveControl (Version: 4.10)
Load mod: ZZZ_FruitHudText (Version: 1.4.4.0)
Load mod: zzz_PlayerCamera_fs17 (Version: 1.0)
Warning: Mod-List download failed... retry in 2.000041 s. 0 trail
upk debug mode set to 1
AutoSteeringEngine initialized
\__ AnimatedObjectDoorFix V 1.0.0.1 by Blacksheep(RC-Devil) from 02 Nov 2017 is loading! Support over Forum: httpd://www.mods-community.de
  Register vehicle type: FS17_FATTORI_TF1140BP_v1_SAZ_Modding.TF_140_PB
  Register vehicle type: FS17_hanomag1_1.HANOMAG
  Register vehicle type: FS17_hanomag1_1.attacherballengabel
  Register vehicle type: FS17_hoseSystem.liquidManureHose
  Register vehicle type: FS17_Kaweco_Tandem.KawecoTandem
  Register vehicle type: FS17_kuhnPrimor3570.kuhnPrimor3570
  Register vehicle type: FS17_Muellwagen.actros
  Register vehicle type: FS17_oilUsage.OP
[Seasons] Loading Seasons 1.1.0.0-release_v1.1_4f39c1d - b13d9e5b9f4cf6abdfa69550f51691c0
  Register vehicle type: FS17turbostar190_48_V1.turbostar
  Register vehicle type: FS17viberti_V1.viberti
  Register vehicle type: FS_17UnimogU1600NeueFHFullV3.Unimog
\__ Register fillType: 'prugne' (prugne) [key 61]
\__ Register fillType: 'carote' (carote) [key 62]
\__ Register fillType: 'pesche' (pesche) [key 63]
  Register vehicle type: Gilibert1800_edit_by_miki48.Gilbert
  Register vehicle type: KRONE_BIG_ZX550GD.kroneBigZX
AdditionalMapTypes v1.0.0.5: \__ AdditionalMapTypes V1.0.0.5 by Blacksheep - RC-Devil from 10 Dezember 2016 is loading
AdditionalMapTypes v1.0.0.5: \__ AdditionalMapTypes V1.0.0.5 by Blacksheep - RC-Devil from 10 Dezember 2016 was loaded successful
Script PalettenSammler v3.0.1-107a by Marhu loaded! Support on http://marhu.net
 ++ loading Digital Storage Amount Mover V 1.2.1.0  -  08.11.2016 (by Blacky_BPG)
 ++ loading GasStation Extended V 1.4.0.0  -  10.02.2017 (by Blacky_BPG)
loading Date/Time Mod by adcrafter27
--- installing driveControl by upsidedown into Drivable, Steerable and VehicleMotor...
-----------
Best Player Camera loaded..
@Author: Flume
@Version: 1.0
-----------
dataS/cameraPath01.i3d (0.20) ms
dataS/cameraPath02.i3d (0.18) ms
dataS/cameraPath03.i3d (0.12) ms
data/sky/skyUS_day_night.i3d (61.56) ms
data/sky/rain.i3d (1.60) ms
data/sky/hail.i3d (1.15) ms
data/sky/dust.i3d (0.69) ms
C:/Users/miki/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/environment/snow.i3d (1.12) ms
C:/Users/miki/Documents/My Games/FarmingSimulator2017/mods/Progetto_Italia_2018/maps/map01.i3d (1823.21) ms
UniversalProcessKit 17.0.9 loaded
--- loading AI Vehicle Extension v1.1 b09 by mogli ---
*** ChoppedStraw v1.0.0.6 | register specialization
*** ChoppedStraw v1.0.0.6 | specialization added to 6 vehicle types
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
FillType Mass Adjustment FS17 by modelleicher loaded. Visit www.schwabenmodding.de for more Mods and Support
...
Fillable mass of Filltype squareBaleBarley changed to 1000 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: prugne cur. Val: 0.50000002374873
Fillable mass of Filltype prugne changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype sheep changed to 0.1 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype milk changed to 1.03 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype roundBale changed to 1000 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: rye cur. Val: 0.50000002374873
Fillable mass of Filltype rye changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype fuel changed to 0.84 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype dryGrass changed to 0.07 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: pesche cur. Val: 0.50000002374873
Fillable mass of Filltype pesche changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype seeds changed to 0.35 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: birra cur. Val: 0.50000002374873
Fillable mass of Filltype birra changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype dryGrass_windrow changed to 0.07 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype straw changed to 0.04 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: booze cur. Val: 0.50000002374873
Fillable mass of Filltype booze changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: beer cur. Val: 0.50000002374873
Fillable mass of Filltype beer changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: ciliegie cur. Val: 0.50000002374873
Fillable mass of Filltype ciliegie changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype rape changed to 0.72 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: tomato cur. Val: 0.50000002374873
Fillable mass of Filltype tomato changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: lana cur. Val: 0.50000002374873
Fillable mass of Filltype lana changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype cow changed to 0.64 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: oliodioliva cur. Val: 0.50000002374873
Fillable mass of Filltype oliodioliva changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: tobacco cur. Val: 0.50000002374873
Fillable mass of Filltype tobacco changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype maize changed to 0.8 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: tessuti cur. Val: 0.50000002374873
Fillable mass of Filltype tessuti changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype forage_mixing changed to 0.31 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype grass changed to 0.35 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: coleslaw cur. Val: 0.50000002374873
Fillable mass of Filltype coleslaw changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: olive cur. Val: 0.50000002374873
Fillable mass of Filltype olive changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: reibekuchen cur. Val: 0.50000002374873
Fillable mass of Filltype reibekuchen changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: vinobianco cur. Val: 0.50000002374873
Fillable mass of Filltype vinobianco changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: cipolle cur. Val: 0.50000002374873
Fillable mass of Filltype cipolle changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: cavolocappuccio cur. Val: 0.50000002374873
Fillable mass of Filltype cavolocappuccio changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: cookingOil cur. Val: 0.50000002374873
Fillable mass of Filltype cookingOil changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: oil cur. Val: 0.57
Fillable mass of Filltype oil changed to 1.14 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype digestate changed to 0.5 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: sand cur. Val: 0.50000002374873
Fillable mass of Filltype sand changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: mele cur. Val: 0.50000002374873
Fillable mass of Filltype mele changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: paper cur. Val: 0.39999998989515
Fillable mass of Filltype paper changed to 0.7999999797903 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype pig changed to 0.2 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: oat cur. Val: 0.50000002374873
Fillable mass of Filltype oat changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: pere cur. Val: 0.50000002374873
Fillable mass of Filltype pere changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype oilseedRadish changed to 0.75 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: spelt_windrow cur. Val: 0.30000001424924
Fillable mass of Filltype spelt_windrow changed to 0.60000002849847 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: formaggi cur. Val: 0.50000002374873
Fillable mass of Filltype formaggi changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype pigFoodEarth changed to 0.64 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: saladMix cur. Val: 0.50000002374873
Fillable mass of Filltype saladMix changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype poplar changed to 0.45 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype woodChips changed to 0.36 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: hmilk cur. Val: 0.50000002374873
Fillable mass of Filltype hmilk changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype forage changed to 0.32 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype sunflower changed to 0.35 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: sugar cur. Val: 0.39999998989515
Fillable mass of Filltype sugar changed to 0.7999999797903 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: emptypallet cur. Val: 0.50000002374873
Fillable mass of Filltype emptypallet changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: spelt cur. Val: 0.50000002374873
Fillable mass of Filltype spelt changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: cherry cur. Val: 0.50000002374873
Fillable mass of Filltype cherry changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: cake cur. Val: 0.50000002374873
Fillable mass of Filltype cake changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: yogurt cur. Val: 0.50000002374873
Fillable mass of Filltype yogurt changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: wood2 cur. Val: 800000
Fillable mass of Filltype wood2 changed to 1600000 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: oat_windrow cur. Val: 0.30000001424924
Fillable mass of Filltype oat_windrow changed to 0.60000002849847 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype squareBaleWheat changed to 1000 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype soybean changed to 0.7 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: malt cur. Val: 0.39999998989515
Fillable mass of Filltype malt changed to 0.7999999797903 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype barley changed to 0.63 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: cigar cur. Val: 0.50000002374873
Fillable mass of Filltype cigar changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype wheat changed to 0.79 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype pigFoodProtein changed to 0.6 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: compost cur. Val: 0.39999998989515
Fillable mass of Filltype compost changed to 0.7999999797903 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: latte cur. Val: 0.50000002374873
Fillable mass of Filltype latte changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: bread cur. Val: 0.50000002374873
Fillable mass of Filltype bread changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: plum cur. Val: 0.50000002374873
Fillable mass of Filltype plum changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype silage changed to 0.7 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: sugarCane cur. Val: 0.09
Fillable mass of Filltype sugarCane changed to 0.18 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: cabbage cur. Val: 0.50000002374873
Fillable mass of Filltype cabbage changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype manure changed to 0.79 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: redCabbage cur. Val: 0.50000002374873
Fillable mass of Filltype redCabbage changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: carote cur. Val: 0.50000002374873
Fillable mass of Filltype carote changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: albicocche cur. Val: 0.50000002374873
Fillable mass of Filltype albicocche changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: vinoinbotti cur. Val: 0.50000002374873
Fillable mass of Filltype vinoinbotti changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: hops cur. Val: 0.50000002374873
Fillable mass of Filltype hops changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: cigarettes cur. Val: 0.50000002374873
Fillable mass of Filltype cigarettes changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: carrot cur. Val: 0.50000002374873
Fillable mass of Filltype carrot changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype fertilizer changed to 1.1 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: onion cur. Val: 0.50000002374873
Fillable mass of Filltype onion changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: rye_windrow cur. Val: 0.30000001424924
Fillable mass of Filltype rye_windrow changed to 0.60000002849847 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: flour cur. Val: 0.39999998989515
Fillable mass of Filltype flour changed to 0.7999999797903 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: lettuce cur. Val: 0.50000002374873
Fillable mass of Filltype lettuce changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype wool changed to 0.2 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype chicken changed to 0.003 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: white_grapes cur. Val: 0.50000002374873
Fillable mass of Filltype white_grapes changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
################ NOT IN LIST YET: powerFood cur. Val: 0
Fillable mass of Filltype powerFood changed to 0 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype treeSaplings changed to 0.2 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype water changed to 1 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: dark_grapes cur. Val: 0.50000002374873
Fillable mass of Filltype dark_grapes changed to 1.0000000474975 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype sugarBeet changed to 0.74 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype roundBaleBarley changed to 1000 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype pigFoodGrain changed to 0.6 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype grass_windrow changed to 0.35 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype roundBaleGrass changed to 1000 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype roundBaleDryGrass changed to 1000 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype roundBaleWheat changed to 1000 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype liquidFertilizer changed to 0.9 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype pigFoodBase changed to 0.6 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype egg changed to 0.1 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype squareBale changed to 1000 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype chaff changed to 0.46 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype liquidManure changed to 0.98 tons per 1000 Liter (according to real mass table)
################ NOT IN LIST YET: tarp cur. Val: 0
Fillable mass of Filltype tarp changed to 0 tons per 1000 Liter (using the multiplier of 2 )
Fillable mass of Filltype potato changed to 0.73 tons per 1000 Liter (according to real mass table)
Fillable mass of Filltype pigFood changed to 0.6 tons per 1000 Liter (according to real mass table)
FillTypeMassAdjustment all fillType mass values have been updated. Note: This Log entry should only exist once, if you have several of these please check to make sure you don't have several FillTypeMassAdjustment Versions in your Modfolder.
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C:/Users/miki/Documents/My Games/FarmingSimulator2017/mods/Gilibert1800_edit_by_miki48/fillPlanes/materialHolder_olive.i3d (14.68) ms
MaterialHolder for gilbert loaded successfull!
C:/Users/miki/Documents/My Games/FarmingSimulator2017/mods/Gilibert1800_edit_by_miki48/fillPlanes/materialHolder_dark_grapes.i3d (8.88) ms
MaterialHolder for gilbert loaded successfull!
C:/Users/miki/Documents/My Games/FarmingSimulator2017/mods/Gilibert1800_edit_by_miki48/fillPlanes/materialHolder_white_grapes.i3d (6.92) ms
MaterialHolder for gilbert loaded successfull!
C:/Users/miki/Documents/My Games/FarmingSimulator2017/mods/Gilibert1800_edit_by_miki48/fillPlanes/materialHolder_mele.i3d (5.07) ms
MaterialHolder for gilbert loaded successfull!
C:/Users/miki/Documents/My Games/FarmingSimulator2017/mods/Gilibert1800_edit_by_miki48/fillPlanes/materialHolder_ciliegie.i3d (7.21) ms
MaterialHolder for gilbert loaded successfull!
C:/Users/miki/Documents/My Games/FarmingSimulator2017/mods/Gilibert1800_edit_by_miki48/fillPlanes/materialHolder_pere.i3d (4.13) ms
MaterialHolder for gilbert loaded successfull!
C:/Users/miki/Documents/My Games/FarmingSimulator2017/mods/Gilibert1800_edit_by_miki48/fillPlanes/materialHolder_prugne.i3d (4.14) ms
MaterialHolder for gilbert loaded successfull!
C:/Users/miki/Documents/My Games/FarmingSimulator2017/mods/Gilibert1800_edit_by_miki48/fillPlanes/materialHolder_carote.i3d (5.12) ms
MaterialHolder for gilbert loaded successfull!
C:/Users/miki/Documents/My Games/FarmingSimulator2017/mods/Gilibert1800_edit_by_miki48/fillPlanes/materialHolder_pesche.i3d (3.97) ms
MaterialHolder for gilbert loaded successfull!
C:/Users/miki/Documents/My Games/FarmingSimulator2017/mods/Gilibert1800_edit_by_miki48/fillPlanes/materialHolder_albicocche.i3d (4.05) ms
MaterialHolder for gilbert loaded successfull!
--- loading ManualBarrier mod V5.15.4 (by Blacky_BPG)---
--- loading driveControl mod V4.10 (by upsidedown)---
[Seasons] ssGrowthManagerData: Additional growth data found - loading: C:/Users/miki/Documents/My Games/FarmingSimulator2017/mods/Progetto_Italia_2018/seasons_growth.xml
C:/Users/miki/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/environment/snow_materialHolder.i3d (40.41) ms
C:/Users/miki/Documents/My Games/FarmingSimulator2017/mods/FS17_RM_Seasons/resources/replacementTextures/materialHolder.i3d (1732.03) ms
Enabled withering
Could not add storage 'Storage' to tip trigger
*** ChoppedStraw v1.0.0.6 | loading straw types
*** ChoppedStraw v1.0.0.6 | fertilizing fruittypes: barley wheat rape sunflower spelt maize oat rye hops soybean
*** ChoppedStraw v1.0.0.6 | loaded 5 straw types
data/vehicles/steerable/huerlimann/huerlimannH488.i3d (362.48) ms
C:/Users/miki/Documents/My Games/FarmingSimulator2017/mods/FS17_AIVehicleExtension/AutoCombine.i3d (0.24) ms
loading C:/Users/miki/Documents/My Games/FarmingSimulator2017//driveControl_config.xml for driveControl-Mod configuration
driveControl module shuttle started
driveControl module fourWDandDifferentials started
driveControl module cruiseControl started
driveControl module showNearestFillLevel started
driveControl module pipeCam started
driveControl module implementControl started
driveControl module softGas started
driveControl module showMotor started
driveControl module variGear started
driveControl module freeSteering started
driveControl module inching started
driveControl softGas maxGasOnModifier set to 30%
driveControl smoothAlpha set to 7%
driveControl motor autoTurnOff set to false
driveControl freeSteering analog input ENABLED
driveControl freeSteering analog deadzone set to 10%
data/vehicles/steerable/masseyFerguson/MF7700.i3d (563.94) ms
C:/Users/miki/Documents/My Games/FarmingSimulator2017/mods/Gilibert1800_edit_by_miki48/gilibert1800Pro.i3d (181.20) ms
data/vehicles/steerable/challenger/challengerMT900E.i3d (1221.67) ms
data/vehicles/steerable/jcb/jcbFastrac8000.i3d (672.94) ms
data/vehicles/steerable/deutz/deutzFahrSeries9.i3d (1246.66) ms
data/vehicles/steerable/masseyFerguson/MF8700.i3d (1161.85) ms
data/vehicles/steerable/fendt/fendt900.i3d (1149.76) ms
data/vehicles/trailers/joskin/joskinAquaTrans7300.i3d (201.55) ms
C:/Users/miki/Documents/My Games/FarmingSimulator2017/mods/FS17turbostar190_48_V1/turbostar.i3d (2307.83) ms
data/vehicles/steerable/jcb/jcb435s.i3d (498.36) ms
data/vehicles/tools/magsi/wheelLoaderFork.i3d (168.50) ms
Physics System
  Version: 5.9.5
  Thread(s): 2
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick enabled
  Force Feedback disabled
Audio System
  Driver: OpenAL
  Version: 1.1
  Device: Generic Software
Render System
  Driver: Direct 3D 11
  Card Vendor: NVIDIA Corporation
  Renderer: NVIDIA GeForce GT 720   
  Version: 10.18.13.6175 (22.1.2016)
  Revision: 161
  Feature level: DirectX 11 ON
Info: Effective window resolution 1360 x 768
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
  Level: Custom Very High
  View Distance Factor: 2.000000
  Shadow Quality: 0.000000 Size: 1 Filter-Size: 16
  Shader Quality: 2
  Skip Mipmaps: 0
  LOD Distance Factor: 2.000000
  Terrain LOD Distance Factor: 2.000000
  Terrain Normal Mapping: Yes
  Foliage View Distance Factor: 2.000000
  Max dynamic foliage View Distance Factor: 2.000000
  Foliage Density: 1.000000
  Volume Mesh Tessellation Factor: 0.500000
  Tyre Tracks Segments Factor: 4.000000
  Max. Number of Shadow Lights: 10
  Max. Number of Lights: 512
  Max. Number of Lights Per Cluster: 32
  MSAA: 0
Farming Simulator 17
  Version: 1.5.1.0 b1583
  Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
  Language: it
  Time: 2017-11-04 17:41:52
  Register configuration 'inputAttacherJoint'
  Register configuration 'attacherJoint'
  Register configuration 'frontloader'
  Register configuration 'motor'
  Register configuration 'baseColor'
  Register configuration 'wheel'
  Register configuration 'rimColor'
  Register configuration 'design'
  Register configuration 'designColor'
  Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: AAA_UniversalProcessKit (Version: 17.0.9)
Load mod: AnimationMapTrigger (Version: 1.1.0.0)
Load mod: FS17turbostar190_48_V1 (Version: 1.0.0.0)
Load mod: FS17viberti_V1 (Version: 1.0.0.0)
Load mod: FS17_AIVehicleExtension (Version: 1.0.0.9)
Load mod: FS17_AnimatedObjectDoorFix (Version: 1.0.0.1)
Load mod: FS17_choppedStraw (Version: 1.0.0.6)
Load mod: FS17_cropDestruction_master (Version: 1.0.2.1)
Load mod: FS17_FATTORI_TF1140BP_v1_SAZ_Modding (Version: 1.0.0.0)
Load mod: FS17_fillTypeMassAdjustment_realistic (Version: 4.0 FS17)
Load mod: FS17_ForRealModule02_TireDirt (Version: 1.0.2.0)
Load mod: FS17_ForRealModule03_GroundResponse (Version: 1.0.3.0)
Load mod: FS17_hanomag1_1 (Version: 1.0.0.1)
Load mod: FS17_hoseSystem (Version: 1.0.1.0)
Load mod: FS17_Kaweco_Tandem (Version: 1.1.0.0)
Load mod: FS17_kuhnPrimor3570 (Version: 1.0.0.0)
Load mod: FS17_LightAddon (Version: 2.0.1)
Load mod: FS17_Muellwagen (Version: 1.1.0.0)
Load mod: FS17_oilUsage (Version: 1.4.4.0 C)
Load mod: FS17_RM_Seasons (Version: 1.1.0.0)
Load mod: FS17_RM_UltimaFix (Version: 1.0.0.0)
Load mod: FS17_StopMilkSale_2_0_Symbol (Version: 1.0.0.0)
Load mod: FS_17UnimogU1600NeueFHFullV3 (Version: 3.1)
Load mod: Gilibert1800_edit_by_miki48 (Version: 1.0.0.0)
Load mod: KRONE_BIG_ZX550GD (Version: 1.0.0.3b)
Load mod: MilkTrigger_placeable (Version: 1.2.0.0)
Load mod: Progetto_Italia_2018 (Version: 1.0)
Warning: Only zip mods are supported in multiplayer. You need to zip the mod Progetto_Italia_2018 to use it in multiplayer.
Load mod: ZZZ_Date_and_Time_V2 (Version: 2)
Load mod: ZZZ_driveControl (Version: 4.10)
Load mod: ZZZ_FruitHudText (Version: 1.4.4.0)
Load mod: zzz_PlayerCamera_fs17 (Version: 1.0)
[close]

Offline cerberum

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« Risposta #10 il: 04 Novembre 2017, 18:12:44 »
Ma infatti io la installo col cavolo.
Comunque vedo che si sono già portati avanti:





 :))

Online miki1948

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« Risposta #11 il: 04 Novembre 2017, 18:47:35 »
a cosa si riferiscono quelle foto? comunque la patch risolve un sacco di errori, come si può vedere dal mio log non ci sono errori, certo che se uno installa mod vecchie convertite male come ho visto in qualche log addirittura delle trebbie AL i problemi saranno all'ordine del giorno. io consiglio di installarla ovviamente non su giochi incasinati

Offline cerberum

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« Risposta #12 il: 04 Novembre 2017, 19:07:43 »
a cosa si riferiscono quelle foto? comunque la patch risolve un sacco di errori, come si può vedere dal mio log non ci sono errori, certo che se uno installa mod vecchie convertite male come ho visto in qualche log addirittura delle trebbie AL i problemi saranno all'ordine del giorno. io consiglio di installarla ovviamente non su giochi incasinati
Sono le nuove texture per la canna da zucchero...
Io comunque aspetto l'uscita della DLC, poi si vedrà.
A livello di script è cambiato qualcosa?
Sul sito Giants vedo ancora i LUA alla 1.4.4...

Offline fcelsa

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« Risposta #13 il: 04 Novembre 2017, 19:27:36 »
Come accade da molti anni ormai, le patch escono poco prima del rilascio di DLC ed estensioni, proprio a preparare il gioco per essi.
A livello di script non dovrebbe essere cambiato molto, ciò che è pubblico sul gdn dovrebbe essere sufficiente per la realizzazione di qualsiasi tipo di mod, può darsi che aggiorneranno anche li le informazioni, ma non ci conterei troppo.
Mi accodo al consiglio di miki1948 sulla raccomandazione di prepararsi agli upgrade, estensioni e DLC con una cartella mod pulita, con solo mod controllate, poi se proprio non potete fare a meno di quella particolare mod convertita alla buona o pescata nei soliti siti dubbi, almeno abbiate l'accortezza di testarne una alla volta.

Offline CommonUser

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« Risposta #14 il: 06 Novembre 2017, 22:41:29 »
Non ho capito
« Ultima modifica: 07 Novembre 2017, 12:36:32 da TyKonKet »

Offline Lexion 780TT

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« Risposta #15 il: 06 Novembre 2017, 23:07:40 »
dopo il rilascio di un update può capitare che le mod non funzionino

Offline CommonUser

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« Risposta #16 il: 07 Novembre 2017, 12:00:18 »
dopo il rilascio di un update può capitare che le mod non funzionino

ora o capito
« Ultima modifica: 07 Novembre 2017, 12:34:23 da TyKonKet »

Offline Santa79

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« Risposta #17 il: 12 Novembre 2017, 22:04:15 »
[FIXED] Cannot cultivate manure into the ground on an already cultivated field (1.5.1)
prima della patch sembrerebbe che non fosse possibile spandere il letame se il campo era già "coltivato"

ciao da quanto ho potuto vedere mi sembra il contrario, prima era possibile letamare in qualsiasi fase del terreno. Ora dopo l'aggiornamento lo puoi fare solo 1 volta poi ti tocca seminare col fertilizzante e passare successivamente con lo spandi fertilizzante ...tutto questo ovviamente se si gioca con i 3 stadi di fertilizzazione.
« Ultima modifica: 12 Novembre 2017, 22:11:12 da Santa79 »
......i nastri trasportatori sono il futuro......